Test out your current B-Daman B-Der Skills at Singapore's very first Cross Fight B-Daman Launch Event!
Venue: United Square B1 Atrium
From: 31st May to 2nd June 2013
Beat the Below Challenges, build up your Level Points and Get the Limited Golden Twin Drazeros!
B-Leveling Speed FK Challenge
20 Seconds, One B-Daman, Infinite B-Damarbles!
Do you have what it takes to get at least 15 D-Damarbles into the time controlled gantry?
Tower Takedown
Challenge an Ambassador B-Master in this challenge to take down two of your opponents Towers in the shortest time with 12 B-Damarbles in your field! Too Easy? How about a 2 Tier Break Bomber Wall to up the Challenge!
Limit Crusher
8 B-Damarbles, 20 Seconds, 6 Targets
Do you have the Speed, Power and Accuracy to takedown All the 6 Targets within 20 Seconds with a limited 8 B-Damarbles? Make every shot count!
Wednesday, May 29, 2013
Sunday, May 26, 2013
B-Daman Channel Video logs
Video Update on:
CB-72 Rising Dracyan
CB-73 Magnum Arm
CB-74 Magnum Rising Dracyan Version Up Set
CB-75 Meteor Bomber VS Set
B-Daman Product Preview CB-72 to CB-75
Heres a neat fan video of some interesting and challenging B-Da Courses you can built and try at home.
(Hint: you might see some of these challenges in our local B-Da Battle Stations)
Own Created B-Da Courses
CB-72 Rising Dracyan
CB-73 Magnum Arm
CB-74 Magnum Rising Dracyan Version Up Set
CB-75 Meteor Bomber VS Set
B-Daman Product Preview CB-72 to CB-75
Heres a neat fan video of some interesting and challenging B-Da Courses you can built and try at home.
(Hint: you might see some of these challenges in our local B-Da Battle Stations)
Own Created B-Da Courses
Monday, May 20, 2013
CrossFight B-Daman S1 Core List
Figured that this will have to come sooner or later, so here's the official list of Season 1 CrossFight B-Daman Cores and its 'legal' interchange parts and regulation.
If 'Nil' is stated, means the Core and its parts are not allowed to be interchanged.
Power
CB-01 Accele Core - Rubber Hold Part (Only Interchangeable with CB-43/44 Smash Core)
CB-03 Metal Accele Core - Rubber Hold Part (Only Interchangeable with CB-43/44 Smash Core)
CB-07 Spin Core - Nil
CB-12 Torque Core - Nil
CB-24 Spin Core - Trigger/Head Cover from Leojya Interchangeable
CB-34 Break Core - Nil
CB-41 Burst Core - Burst Grip
Automatic (Rapid Fire)
CB-02 OneSide Core - One Hand Rear Shooting Grip
CB-08 Rev Core - Nil
CB-09 Metal Rev Core - Nil
CB-14 Roll Core - Nil
CB-47 Loading Core - Nil
Control
CB-06 Steer Core - Nil
CB-15 Stroke Core - Nil
CB-26 Force Core - Nil
CB-27 Metal Force Core - Nil
Balance
CB-32 Round Core - Nil
Special
CB-35 Twin Core - Nil
CB-36 Heavy Twin Core - Nil
CB-38 Drift Core - Nil
CB-43 Smash Core - Grip Hold Part (Only Interchangeable with CB-01/03 Accele Core)
CB-44 Heavy Smash Core - Grip Hold Part (Only Interchangeable with CB-01/03 Accele Core)
If 'Nil' is stated, means the Core and its parts are not allowed to be interchanged.
Power
CB-01 Accele Core - Rubber Hold Part (Only Interchangeable with CB-43/44 Smash Core)
CB-03 Metal Accele Core - Rubber Hold Part (Only Interchangeable with CB-43/44 Smash Core)
CB-07 Spin Core - Nil
CB-12 Torque Core - Nil
CB-24 Spin Core - Trigger/Head Cover from Leojya Interchangeable
CB-34 Break Core - Nil
CB-41 Burst Core - Burst Grip
Automatic (Rapid Fire)
CB-02 OneSide Core - One Hand Rear Shooting Grip
CB-08 Rev Core - Nil
CB-09 Metal Rev Core - Nil
CB-14 Roll Core - Nil
CB-47 Loading Core - Nil
Control
CB-06 Steer Core - Nil
CB-15 Stroke Core - Nil
CB-26 Force Core - Nil
CB-27 Metal Force Core - Nil
Balance
CB-32 Round Core - Nil
Special
CB-35 Twin Core - Nil
CB-36 Heavy Twin Core - Nil
CB-38 Drift Core - Nil
CB-43 Smash Core - Grip Hold Part (Only Interchangeable with CB-01/03 Accele Core)
CB-44 Heavy Smash Core - Grip Hold Part (Only Interchangeable with CB-01/03 Accele Core)
Monday, May 13, 2013
CB-08 REV=Dravise Parts Review
Time to speed the play up a notch :)
Will be reviewing the next Important Core Type which is "Automatic" or also known as "Rapid Fire" cores. And the perfect review of such a core will definitely be...
CB-08 REV=Dravise
REV=Dravise is i believe the second "Rapid Fire" Core after CB-02 OneSide=Sharkz. Widely recognized by its popular REV core and Pure White Parts. The REV=Dravise is also know as the 'White Dragon" in the series of 5 dragons after CB-01 Accele=Dracyan (Blue Dragon)
PlaKit Layout
Yes, The CB-08 also comes with only 1 B-Dama Marble. I guess the only way to stash up these 'ammo' for practice is either to get your own from local 'Daiso' or purchase Arena or Combo Sets to get more B-Dama Marbles.
Head Part
The REV=Dravise head is possibly one of the better targeting Head design so far thanks to its 'Triangulation' point on the top of its helm. Head Parts comes with a rear cover to hide the B-Dama loading point.
The Tip of the Head of the Dravise can be use to do Brief Targeting of near to far targets easily as long the B-Der gets enough practice on shooting straight.
Arm Support
The Arms of the Dravise are curved outwards at the back for easy grip for B-Ders with smaller hand area. Not Recommended for B-Ders with Wider hands, the Curved area is awkward to be used as a side Grip.
Leg Base
Dravise Leg Base design is wide type with a rough angle division of aprox. 96 degrees.
The Leg Base also comes exclusively with 'Rollers' on the bottom side of it. This feature enables the Dravise to move from Side to Side more easily in Battling with 'Rapid Fire' rounds when the B-Daman Shooter needs to move from side to side to take down targets at a fast speed.
REV Core and Roller Safety Pack
The REV Core aka the Revolution Core is a Rapid Fire Core. Its design consist of many Rollers (3 pairs including the Safety Pack) in its B-Dama Marble Chamber.
The REV Core Grip is significantly different whe compared with the Accele Core Grip, with two big Rollers on the edge of the Grip which minimize resistance contact between the B-Damarble and Grip.
In the Demo Images above, you can see that when the B-Damarble moves through the Grip, it actually increases in speed at the last point on the Grip. Note that for this to happen, the B-Der needs to be constant in its Trigger Speed and Regulation in Shooting Power.
The REV Core outer frame has twp more Side Rollers which acts as 'guides' when using it with Tune Up Parts like CB-17 Straight Barrel.
The Trigger of the REV Core is of the same length of the Accele Core. Shorter Triggers enables faster shooting ratio, with the right practice of course.
Overview
In Summary, CB-08 REV=Dravise is an effective 'Rapid Fire' B-Daman Shooter which packs the speed in 'Revolution' Firing. The REV Core is able to Rapid Fire at an average 2 to 3 B-Damarble per sec rate at novice level and is a great Core to practice with. The only set back is that the Shooter lack weight and stability. B-Ders might wish to use Tune Up Parts to enhance the Dravise to give it more punch in a Rapid Fire Game.
Will be reviewing the next Important Core Type which is "Automatic" or also known as "Rapid Fire" cores. And the perfect review of such a core will definitely be...
CB-08 REV=Dravise
REV=Dravise is i believe the second "Rapid Fire" Core after CB-02 OneSide=Sharkz. Widely recognized by its popular REV core and Pure White Parts. The REV=Dravise is also know as the 'White Dragon" in the series of 5 dragons after CB-01 Accele=Dracyan (Blue Dragon)
PlaKit Layout
Yes, The CB-08 also comes with only 1 B-Dama Marble. I guess the only way to stash up these 'ammo' for practice is either to get your own from local 'Daiso' or purchase Arena or Combo Sets to get more B-Dama Marbles.
Head Part
The REV=Dravise head is possibly one of the better targeting Head design so far thanks to its 'Triangulation' point on the top of its helm. Head Parts comes with a rear cover to hide the B-Dama loading point.
The Tip of the Head of the Dravise can be use to do Brief Targeting of near to far targets easily as long the B-Der gets enough practice on shooting straight.
Arm Support
The Arms of the Dravise are curved outwards at the back for easy grip for B-Ders with smaller hand area. Not Recommended for B-Ders with Wider hands, the Curved area is awkward to be used as a side Grip.
Leg Base
Dravise Leg Base design is wide type with a rough angle division of aprox. 96 degrees.
The Leg Base also comes exclusively with 'Rollers' on the bottom side of it. This feature enables the Dravise to move from Side to Side more easily in Battling with 'Rapid Fire' rounds when the B-Daman Shooter needs to move from side to side to take down targets at a fast speed.
REV Core and Roller Safety Pack
The REV Core aka the Revolution Core is a Rapid Fire Core. Its design consist of many Rollers (3 pairs including the Safety Pack) in its B-Dama Marble Chamber.
The REV Core Grip is significantly different whe compared with the Accele Core Grip, with two big Rollers on the edge of the Grip which minimize resistance contact between the B-Damarble and Grip.
In the Demo Images above, you can see that when the B-Damarble moves through the Grip, it actually increases in speed at the last point on the Grip. Note that for this to happen, the B-Der needs to be constant in its Trigger Speed and Regulation in Shooting Power.
The REV Core outer frame has twp more Side Rollers which acts as 'guides' when using it with Tune Up Parts like CB-17 Straight Barrel.
The Trigger of the REV Core is of the same length of the Accele Core. Shorter Triggers enables faster shooting ratio, with the right practice of course.
Overview
In Summary, CB-08 REV=Dravise is an effective 'Rapid Fire' B-Daman Shooter which packs the speed in 'Revolution' Firing. The REV Core is able to Rapid Fire at an average 2 to 3 B-Damarble per sec rate at novice level and is a great Core to practice with. The only set back is that the Shooter lack weight and stability. B-Ders might wish to use Tune Up Parts to enhance the Dravise to give it more punch in a Rapid Fire Game.
WBMA CrossFight B-Daman Break Bomber Rules and Regulations (2012/03/21)
This is the Official Japan WBMA CB-31 'Break Bomber' Battle Arena Rules and Regulations
Do Read through to have a better understanding of the game flow, Do's and Don'ts of this Major Game.
Before The Battle
-B-ders will do a simple Rock,Scissors,Paper to determine play position.
-Each B-Der will have 12 Official CrossFight B-Daman Marbles (B-Da) provided by Judge.
-Each B-Der is Restricted only to their respective Play Area from the Slope Ram to their 'Start Shoot Area' Pad.
-Battle will only Start when the 'Three,Two,One,B---Fight' command is given by the Judge.
-Before the 'Three,Two,One,B---Fight' command is given, No B-Der is allowed to touch/load the Marbles or the B-Daman Shooter.
-Tune Up Parts are allowed to be used. (subjected to safety and gameplay restrictions)
During the Battle
-Do NOT damage or take apart the 'Break Bomber' Arena.
-B-Ders are Allowed to push away the scattered 'Blocks' in their OWN area. 'Blocks' are only allowed to be move WITHIN the OWN area and NOT out of the Arena.
-B-Ders B-Daman Shooters are only allowed to move/shoot in within the 'Start Shoot Area'.
-B-da Marbles that are in OWN play area are Allowed to be re-loaded.
-B-da Marbles, Blocks, Shutter outside of own play area are NOT allowed to be picked up.
-B-daman are only allowed to Shoot within the 'Shoot Area'.
-The B-Daman Shooter's 'Leg' should NOT exceed the 'Shoot Area' at all times.
-The following Battle conditions are Allowed and Battle will continue:
1)Part of the B-daman Shooter's Tune Up Parts exceeds the 'Start Shoot Area'.
2)The B-Daman Shooters Tune Up Parts comes lose.
3)When the B-Daman shooter's Tune Up Parts falls out of the Arena during the Battle.
4)When the B-Da Marble is Jammed in the B-Daman or Tune Up Parts.
-When the D-Der knocks a 'Block' out of the 'Break Bomber' to the opponents Play Area, B-Der gets a Point.
-If 'Block' get knocked out of the arena, the Judge will determine the 'Block' drop area.
(when a 'Block' in your own area is Pushed to the opponents Area by a B-da Marble, B-der scores a point.)
*Only applies to Normal and Red Blocks
-B-Der is NOT allowed to push the 'Block' to the opponent side when their B-Daman Shooter is unable to Shoot. (No Ammo)
-When a B-daman Tune Up Part falls off within your Play Area, quickly put it aside or retify your B-daman without leaving the Play Area.
(however if Tune Up Parts Falls to the opponent's Side, the respective B-Der is Not Allowed to access it.)
-Special Condition: CB-35/40 Drazeros comes with an addition 2 B-da Marbles in its Wings that can be used in a Battle as Bonus Ammo. If B-Der chooses to use it, it will have 14 B-da Marbles.
-The B-Da Marbles in Drazeros Wings must be removed when decided to be used as extra ammo.
-CB-33 'Quick Loader Magazine' must be in Set position (unloaded) before Battle start.
Winning Conditions
-When 3 'Red Blocks' are on one side of the Battle Field, Battle Ends.
-Respective B-Der with 3 'Red Blocks' in the Opponent side Wins.
-In the Event a Halt is called by the Judge, a 10 second countdown will be given.
*Within the 10 Seconds if no 'Blocks' were scored, the Battle Ends.
1)B-Der with the Most 'Red Blocks' on the Opponent side Wins.
2)If both B-Ders have the Same amount of 'Red Blocks', The B-Der with More 'Normal Blocks (yellow)' on the Opponent Side Wins.
3)If both B-ders have the Same amount of 'Normal Blocks', there will be a Re-Match.
Others
-If the 'Break Bomber' side Parts fall off or Out of the Area, Judge will decide if Battle should Halt to rectify. Once recovered, Battle will only continue Upon the 'Three,Two,One,B---Fight' Command.
Do Read through to have a better understanding of the game flow, Do's and Don'ts of this Major Game.
Before The Battle
-B-ders will do a simple Rock,Scissors,Paper to determine play position.
-Each B-Der will have 12 Official CrossFight B-Daman Marbles (B-Da) provided by Judge.
-Each B-Der is Restricted only to their respective Play Area from the Slope Ram to their 'Start Shoot Area' Pad.
-Battle will only Start when the 'Three,Two,One,B---Fight' command is given by the Judge.
-Before the 'Three,Two,One,B---Fight' command is given, No B-Der is allowed to touch/load the Marbles or the B-Daman Shooter.
-Tune Up Parts are allowed to be used. (subjected to safety and gameplay restrictions)
During the Battle
-Do NOT damage or take apart the 'Break Bomber' Arena.
-B-Ders are Allowed to push away the scattered 'Blocks' in their OWN area. 'Blocks' are only allowed to be move WITHIN the OWN area and NOT out of the Arena.
-B-Ders B-Daman Shooters are only allowed to move/shoot in within the 'Start Shoot Area'.
-B-da Marbles that are in OWN play area are Allowed to be re-loaded.
-B-da Marbles, Blocks, Shutter outside of own play area are NOT allowed to be picked up.
-B-daman are only allowed to Shoot within the 'Shoot Area'.
-The B-Daman Shooter's 'Leg' should NOT exceed the 'Shoot Area' at all times.
-The following Battle conditions are Allowed and Battle will continue:
1)Part of the B-daman Shooter's Tune Up Parts exceeds the 'Start Shoot Area'.
2)The B-Daman Shooters Tune Up Parts comes lose.
3)When the B-Daman shooter's Tune Up Parts falls out of the Arena during the Battle.
4)When the B-Da Marble is Jammed in the B-Daman or Tune Up Parts.
-When the D-Der knocks a 'Block' out of the 'Break Bomber' to the opponents Play Area, B-Der gets a Point.
-If 'Block' get knocked out of the arena, the Judge will determine the 'Block' drop area.
(when a 'Block' in your own area is Pushed to the opponents Area by a B-da Marble, B-der scores a point.)
*Only applies to Normal and Red Blocks
-B-Der is NOT allowed to push the 'Block' to the opponent side when their B-Daman Shooter is unable to Shoot. (No Ammo)
-When a B-daman Tune Up Part falls off within your Play Area, quickly put it aside or retify your B-daman without leaving the Play Area.
(however if Tune Up Parts Falls to the opponent's Side, the respective B-Der is Not Allowed to access it.)
-Special Condition: CB-35/40 Drazeros comes with an addition 2 B-da Marbles in its Wings that can be used in a Battle as Bonus Ammo. If B-Der chooses to use it, it will have 14 B-da Marbles.
-The B-Da Marbles in Drazeros Wings must be removed when decided to be used as extra ammo.
-CB-33 'Quick Loader Magazine' must be in Set position (unloaded) before Battle start.
Winning Conditions
-When 3 'Red Blocks' are on one side of the Battle Field, Battle Ends.
-Respective B-Der with 3 'Red Blocks' in the Opponent side Wins.
-In the Event a Halt is called by the Judge, a 10 second countdown will be given.
*Within the 10 Seconds if no 'Blocks' were scored, the Battle Ends.
1)B-Der with the Most 'Red Blocks' on the Opponent side Wins.
2)If both B-Ders have the Same amount of 'Red Blocks', The B-Der with More 'Normal Blocks (yellow)' on the Opponent Side Wins.
3)If both B-ders have the Same amount of 'Normal Blocks', there will be a Re-Match.
Others
-If the 'Break Bomber' side Parts fall off or Out of the Area, Judge will decide if Battle should Halt to rectify. Once recovered, Battle will only continue Upon the 'Three,Two,One,B---Fight' Command.
Sunday, May 12, 2013
WBMA (Japan) CrossFight B-Daman Official Rules and Regulations (2012/06/16)
This is the Official Japan WBMA Rules and Regulations as dated.
Please read the Rules and Regulations promptly before the Competition.
B-daman Shooter Regulations
-Only B-Daman Shooters of the "CrossFight B-Daman" series can be used in the competitions.(Heavy Series Parts are also Allowed)
*Past series 'Super B-Daman, Battle B-Daman, Crash B-Daman' and Parts from it are NOT allowed
-Only Official Takara Tomy CrossFight B-Daman series Parts and Tune Up Gears are allowed to be used.
-All Non-Official Parts or Modifications are NOT allowed.
-NO External Modifications that changes the nature of the B-daman performances are allowed.
-NO Cosmetic Modifications, Painting or non-official Decals that changes the nature of the B-daman performances are allowed.
-NO Taking apart of Cores or Modification are allowed.
*Eg: Changing of the Power Core Trigger with another Core Type's Trigger.
*Eg: Changing of Internal Grip of one core Type, with another.
-B-Daman Whole Parts and Tune Up Parts can be interchanged with each other.
-B-Daman Tune Up Parts and Safety Parts can be interchanged with each other.
*subjected that the nature of the B-daman performances are NOT changed.
-Tune Up Gear, CB-42 'System Magazine' Maximum height is 7 sections
Use of B-Daman In Events
-Only Official B-Daman Shooters can be used in Events.
Official Field
-Official Field Size and Specification Conditions are determined by the WBMA Rules and Regulations
*Official Field's appearances, size and Battle conditions are determined by WBMA.
Important Event Note
Competition Battle only starts upon the "Three, Two, One, B-----Fight!" Command.
Forbidden
-Any Shooting of B-daman or Techniques that causes harm to persons in the Event are NOT allowed.
-If any Rules and Regulations are broken or misused, the Judge have the right to cease any on-going Competition/Event.
-The Event/Competition will Cease when:
1)The Battle Field is Broken due to direct of indirect damage of a B-Daman.
2)The Battle Field is Broken during a Match and could not continue with game.
3)One B-daman is Obstructing Another B-Daman in Battle.
4)Inappropriate Behavior is observed during the Event/Competition
5)Halt is Called by an Official Staff or Judge in the Event.
6)A Competing B-Daman fail to play from the Official Stated 'Start Point'
7)The 'Leg' Area of the B-Daman leaves the Official Play Field Area.
8)The Competing B-daman seal breaks apart.
D-Der Manners
-The Judges decisions are Final, respect the Judges and Staff.
-Give Fair advice and comments, Do NOT Over Cheer or shout dis-courteous remarks at other B-Ders.
-Do NOT cause disturbance to other B-Ders in play or any Bad Actions that will obstruct the Event and its Proceedings.
Please read the Rules and Regulations promptly before the Competition.
B-daman Shooter Regulations
-Only B-Daman Shooters of the "CrossFight B-Daman" series can be used in the competitions.(Heavy Series Parts are also Allowed)
*Past series 'Super B-Daman, Battle B-Daman, Crash B-Daman' and Parts from it are NOT allowed
-Only Official Takara Tomy CrossFight B-Daman series Parts and Tune Up Gears are allowed to be used.
-All Non-Official Parts or Modifications are NOT allowed.
-NO External Modifications that changes the nature of the B-daman performances are allowed.
-NO Cosmetic Modifications, Painting or non-official Decals that changes the nature of the B-daman performances are allowed.
-NO Taking apart of Cores or Modification are allowed.
*Eg: Changing of the Power Core Trigger with another Core Type's Trigger.
*Eg: Changing of Internal Grip of one core Type, with another.
-B-Daman Whole Parts and Tune Up Parts can be interchanged with each other.
-B-Daman Tune Up Parts and Safety Parts can be interchanged with each other.
*subjected that the nature of the B-daman performances are NOT changed.
-Tune Up Gear, CB-42 'System Magazine' Maximum height is 7 sections
Use of B-Daman In Events
-Only Official B-Daman Shooters can be used in Events.
Official Field
-Official Field Size and Specification Conditions are determined by the WBMA Rules and Regulations
*Official Field's appearances, size and Battle conditions are determined by WBMA.
Important Event Note
Competition Battle only starts upon the "Three, Two, One, B-----Fight!" Command.
Forbidden
-Any Shooting of B-daman or Techniques that causes harm to persons in the Event are NOT allowed.
-If any Rules and Regulations are broken or misused, the Judge have the right to cease any on-going Competition/Event.
-The Event/Competition will Cease when:
1)The Battle Field is Broken due to direct of indirect damage of a B-Daman.
2)The Battle Field is Broken during a Match and could not continue with game.
3)One B-daman is Obstructing Another B-Daman in Battle.
4)Inappropriate Behavior is observed during the Event/Competition
5)Halt is Called by an Official Staff or Judge in the Event.
6)A Competing B-Daman fail to play from the Official Stated 'Start Point'
7)The 'Leg' Area of the B-Daman leaves the Official Play Field Area.
8)The Competing B-daman seal breaks apart.
D-Der Manners
-The Judges decisions are Final, respect the Judges and Staff.
-Give Fair advice and comments, Do NOT Over Cheer or shout dis-courteous remarks at other B-Ders.
-Do NOT cause disturbance to other B-Ders in play or any Bad Actions that will obstruct the Event and its Proceedings.
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